Back in the 90s, Tiger Electronics was the king of low-end LCD games, but that market was starting to wane. So, the game.com was their attempt at taking on more advanced handhelds. Well, they tried: it was more powerful than the Game Boy, and even had some PDA and online functions... just in time for the internet boom, hence the name.
So, why doesn't this pioneer get more recognition? Because it was a disaster in pretty much every way. It was very badly marketed, there was no third-party support whatsoever (Tiger did all the development in-house or subcontracted, even for licensed titles like Sonic and Duke Nukem), its touch screen was blurry and imprecise, and — particularly pathetic for a machine with that name — getting online required a bulky external modem for very little functionality (the second model was not even compatible with it).
|Consoles||3DO - Commodore Amiga CD32 - Capcom CPS Changer - Atari Jaguar - Casio Loopy - SNK Neo Geo CD - Nintendo 64 - NEC PC-FX - Apple Pippin - Bandai Playdia - Sony PlayStation - Sega Saturn|
|Handhelds||Nintendo Game Boy Color - Tiger game.com - SNK Neo Geo Pocket - Tiger R-Zone - Nintendo Virtual Boy|