The Philips CD-i is a failed system, best remembered for its peculiar connections to far more successful ones.
Here's how the story goes: Nintendo wanted to make a CD-ROM drive for the SNES to face Sega's upcoming Mega-CD. They had a deal with Sony, realized it was a bad deal, and jumped ship to Philips (which kinda makes sense, as Sony and Philips had invented the CD together). Sony was pissed and decided to make their own console with blackjack and hookers, and so the PlayStation was born. Meanwhile, Nintendo got cold feet again, the new deal went nowhere as well, so Philips also decided to do their own thing, and that was the CD-i.
The less-know part of this story, however, is that Philips actually had been working on the CD-i long before the SNES existed. And it was not even supposed to be a console, but an "interactive multimedia CD player" for educational titles, digital encyclopedias, museum tour kiosks, this sort of boring "rich old man" crap (that's why the original controller was more like a TV remote than a gamepad). The brief almost-partnership with Nintendo just convinced Philips to sell it as a game console, and it also explains how they got the rights to produce some Zelda and Mario games. The fact is, the CD-i was simply not designed for games, and this shows on its modest game library.
Similarly to the 3DO, Philips also licensed the CD-i standard to other hardware manufacturers.
Several CD-i games require the Digital Video Card (DVC), which hasn't been successfully emulated.
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Fourth Generation | ||
Consoles | Philips CD-i - Commodore CDTV - Pioneer LaserActive - Sega Mega Drive - SNK Neo Geo - Super Nintendo Entertainment System - Funtech Super A'Can - NEC TurboGrafx-16 | |
Handhelds | Bit Corporation Gamate - Nintendo Game Boy - Sega Game Gear - Hartung Game Master - Atari Lynx - Welback Mega Duck - Watara Supervision | |
Computers | Commodore Amiga - Atari ST - BeOS - Fujitsu FM Towns - Sharp X68000 |