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20 Games That Defined the Amstrad CPC

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20 Games That Defined the Amstrad CPC

1984 Roland in the Caves (aka Bugaboo the Flea) (Amsoft) 1984 Harrier Attack (Amsoft/Durell) 1984 Roland on the Ropes (aka Fred) (Amsoft) 1985 3D Grand Prix (Amsoft) 1986 Elite (Firebird) 1986 Gauntlet (U.S. Gold/Atari) 1986 Get Dexter (aka Crafton & Xunx) (ERE/PSS) 1987 Bubble Bobble (Firebird/Taito) 1989 Rick Dangerous (Firebird/Core Design) 1989 Gazza's Super Soccer (Empire Software) 1990 Prince of Persia (Broderbund) 1990 Stunt Car Racer (aka Stunt Track Racer) (MicroStyle) 1990 Rick Dangerous II (MicroStyle/Core Design) 1991 TMNT: The Coin-Op (ImageWorks/Konami) 1991 Xyphoes Fantasy (Silmarils) 1991 Turrican II (Rainbow Arts) 1992 Lemmings (Psygnosis) 1992 Megablasters (Radical/Odiesoft) 1993 Super Cauldron (Titus) 1993 Prehistorik II (Titus)

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  • CPC

    "One great idea after another." The CPC was a line of 8-bit computers produced by Amstrad in the...

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