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When you produce the world's most popular computer line, and you decide it is time to introduce its successor... just how badly can you fuck it up?
The whole Apple III story was a disaster. Rushed development and design-by-committee led to manufacturing difficulties, very high failure rates, constant overheating problems, limited backwards compatibility, poor expandability, and high cost. Only its operating system was truly a step up from the Apple II, but its modern features were ported back anyway. By the time they managed to iron out the III's kinks, its reputation was ruined, and the IBM PC had come out and taken over the business niche that Apple had intended it to occupy.
The Apple III was soon discontinued, while the Apple II continued for a decade more.
|Consoles||Emerson Arcadia 2001 - Atari 2600 - Atari 5200 - Epoch Cassete Vision - ColecoVision - Fairchild Channel F - Mattel Intellivision - Magnavox Odyssey² - Bally Professional Arcade - Sega SG-1000 - RCA Studio II - Interton VC 4000 - Milton Bradley Vectrex|
|Handhelds||Entex Adventure Vision - Nintendo Game & Watch - Milton Bradley Microvision|
|Computers||Apple I - Apple II - Apple III - Atari 8-bit - Acorn BBC Micro - Commodore PET - Tandy TRS-80 - Tandy TRS-80 CoCo|